Introduction to computer game programming interfaces. Topics may include: game balance and level design; storytelling and narrative; basic game architecture; sprite-based games and isometric games; representation of scenes; user interaction; architecture of game consoles; development tools for game consoles; interaction with game peripherals. Lectures three hours a week, tutorial one and a half hours a week.

COMP 1501 [0.5 credit] Introduction to Computer Game Design

Introduction to computer game programming interfaces. Topics may include: game balance and level design; storytelling and narrative; basic game architecture; sprite-based games and isometric games; representation of scenes; user interaction; architecture of game consoles; development tools for game consoles; interaction with game peripherals. Lectures three hours a week, tutorial one and a half hours a week.





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