Technical aspects of 3D computer graphics. Homogeneous transformations, viewing pipeline, cinematography, modeling techniques (explicit and implicit), scene composition, level of detail, advanced lighting techniques (BRDF, IBL, subsurface-scattering), 2D/3D texturing, local/global illumination, image-based and non-photorealistic rendering, and rendering effects. Prerequisite(s): IMD 2004 and IMD 3900.Lectures three hours a week, tutorial/laboratory two hours per week.

IMD 3002 [0.5 credit] 3D Computer Graphics

Technical aspects of 3D computer graphics. Homogeneous transformations, viewing pipeline, cinematography, modeling techniques (explicit and implicit), scene composition, level of detail, advanced lighting techniques (BRDF, IBL, subsurface-scattering), 2D/3D texturing, local/global illumination, image-based and non-photorealistic rendering, and rendering effects. Prerequisite(s): IMD 2004 and IMD 3900.Lectures three hours a week, tutorial/laboratory two hours per week.





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