Principles and practice of a systems engineering approach to the development of software for real-time, concurrent, distributed systems. Designing to achieve concurrency, performance, and robustness, using visual notations. Converting designs into programs. Introduction to hard real-time systems. Team project. Prerequisite(s): for students in the Faculty of Engineering and Design, SYSC 2003 and (SYSC 2004 or SYSC 2100); for students in Computer Science, COMP 2003 and (COMP 2002 or COMP 2402).Lectures three hours a week, laboratory two hours a week.

SYSC 3303 [0.5 credit] Real-Time Concurrent Systems

Principles and practice of a systems engineering approach to the development of software for real-time, concurrent, distributed systems. Designing to achieve concurrency, performance, and robustness, using visual notations. Converting designs into programs. Introduction to hard real-time systems. Team project. Prerequisite(s): for students in the Faculty of Engineering and Design, SYSC 2003 and (SYSC 2004 or SYSC 2100); for students in Computer Science, COMP 2003 and (COMP 2002 or COMP 2402).Lectures three hours a week, laboratory two hours a week.





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