Advanced topics in computer animation: principles of animation, motion capture, forward/inverse kinematics (hierarchical systems), key-framing, motion editing/retargeting/interpolation, soft-body animation (freeform deformation and shape interpolation), character animation (walking/locomotion, rigging, weighting, and facial animation), particle systems, dynamic systems (cloth, fluid, and hair), behavioural animation, match-moving. Prerequisite(s): IMD 3002.Lecture three hours a week, tutorial/laboratory two hours a week.

IMD 4003 [0.5 credit] 3D Computer Animation

Advanced topics in computer animation: principles of animation, motion capture, forward/inverse kinematics (hierarchical systems), key-framing, motion editing/retargeting/interpolation, soft-body animation (freeform deformation and shape interpolation), character animation (walking/locomotion, rigging, weighting, and facial animation), particle systems, dynamic systems (cloth, fluid, and hair), behavioural animation, match-moving. Prerequisite(s): IMD 3002.Lecture three hours a week, tutorial/laboratory two hours a week.





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